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VIII. Correct the following statements. Begin with: I'm afraid that's wrong; you are not quite right; that's
not quite so; I think you are mistaken; as far as I know;
on the contrary; I don't think so; according to the
story
1. When Mark Twain turned to the local official at Salaman-
ca railway station, the latter was very polite to him and
said he was ready to do anything for the writer and his
companion.
2. Neither the conductor nor the porter took any notice of
Mark Twain while he was talking to his companion.
3. The conductor at last gave Mark Twa poor little cor-
ner in a sleeper which was already packed.
4. The porter wouldn't do anything for Mark Twain, and
the great writer had to do everything himself.
5. When Mark Twain asked the porter, "Who am I?" the
young man answered that he had recognized the great
writer the moment he set his eyes on him, and since he was
fond of his books, he had asked the conductor to make him
comfortable.

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English

The ubiquity of technology, the endless improvement of smartphones and the increase in the speed of mobile Internet brings a lot of positive. But everything is good in moderation. Excessive enthusiasm for the pursuit of likes, online games and web surfing at night can lead to ailments, both physical and mental. I have prepared a list with descriptions of the most common problems, in which, perhaps, you will find your symptoms. As well as a list of many advantages.

Pros of using gadgets and PC

PCs, laptops, tablets and smartphones are good because they provide access to information on the Internet and allow you to use various programs. The following positive aspects of using these devices can be distinguished:

1. The development of fine motor skills. Work on devices with a joystick, buttons and touchscreen (touch screen) allow you to develop fingers and train fine motor skills. And tracking the movement of a computer mouse on the screen allows you to train your attention.

2. . Education of primary school students. Occurs with the help of special educational programs and games using visual images and active forms of work of the child himself. Very good games in which the child is offered a problem situation and needs to find its solution, analyzing the source data, doing search and research activity. For example, it can be games with building letters from lines, correlating concepts with images, etc.

3. Access directly from home to a lot of useful information. On the Internet, students can read the latest news, find texts of books, find interesting information about a great discovery, traveler, historical event, etc. The advantage of the Internet over a library is the instant receipt of new information.

4. Formation of the skills of students to search and filter information. This skill is most actively formed in adolescence. The abundance of various information sites puts the student in need to analyze all the information received and select reliable information from them. In addition to the ability to search and filter information, it also develops critical thinking ability.

5. Communication with classmates and teachers. Very good special blogs and groups in social networks created for students of a particular class. Here, the teacher and students can exchange information and news, discuss disputed issues, discuss read works, work together on projects, etc.

6. The use of gadgets has many advantages, however, some rules must be followed so as not to harm health.

Cons of using gadgets and PC

Frequent and irregular use of gadgets can lead to a number of negative consequences:

1. Health problems. Frequent sitting at a computer or tablet can lead to redness and dry eyes, impaired vision, impaired posture, muscle problems (from their prolonged immobility), oxygen starvation of the brain (as a result of squeezing of blood vessels and lack of fresh air), sleep disorders.

2. Psychological problems. Children who use gadgets a lot and spend little time with their peers from an early age may have problems with social adaptation. It is difficult for them to communicate with people, find a common language with them, they are timid and shy, know little about life outside the computer and often get lost in real life situations.

3. Dependence. This is the most serious consequence of using PCs and gadgets. It is formed under the influence of many aspects (frequent use of the device, lack of other interests in life, personal problems, etc.) and has a number of symptoms.

Объяснение:

Тут достаточно много информации, так что можно укоротить инфу в некоторых местах

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