Make up your own dialogues and act them out. would like to visit london/moscow/ -yes,i would. -of course, i would -sure what plases would you like to see there ? -let me see -trafalgar square/the kremlin/red square/the white -i really don't know
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просят составить диалог , используя данные фразы 1 would you like to visit moscow .? хотел бы ты посетить москву.? -of course, i would конечно я хотел быwhat plases would you like to see there ? какие места вы хотели бы увидеть там? the kremlin and red square кремль и красную площадь 2 would you like to visit london? -yes,i would. what plases would you like to see there ? .-let me see trafalgar square - дайте подумать трафальгарскую площадь 3 would you like to visit -sure - да what plases would you like to see there ? какие места вы хотели бы видеть там? -let me see may the white house..
1.3-15-10-20 2.win 3.you need to play one lead (usually selectable) from 2 to infinity players, and . preferably steps 8-10 and wide enough (ideal stairs of the front entrance of the school), the variation is not prohibited. driving becomes on top of the stairs, playing at the bottom. it says the rhyme: three-fifteen, ten-twenty and jumping on the steps. at the same time jump and all the players. 3-15-10-20 driving and players can jump on the steps in different ways: two feet on one rung, stand on one foot on one rung, two feet on the stairs side by side or across one, somebody was able to put my feet in two and even three steps at a time. 3-15-10-20 then everything i look at posture. he who placed his feet on the steps just like driving, is a loser and becomes driving. if no one is as driving, all we jump back into the same rhyme: three fifteen ten twenty three-fifteen, ten-twenty three fifteen if the same steps have been the same two or more players together with the lead, all jump again. and so we play endlessly, or until you get bored. option two. imho, more rigid. everyone stands in a circle, putting one foot forward so that all legs touch each other. then yell three-fifteen, ten-twenty and jump in different directions. the one who was the farthest from the centre, becomes driving, and at the expense three-fifteen, ten-twenty jumps, trying to advance on foot to a neighbor on the right, which at the same time tries to jump out of it(the rest are in place). the game goes on in a circle. the one who stepped on the foot or who had jumped before his turn is eliminated from the game.4.2-5
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